I love what you did with the mechanics for this game. It really stood out as different and unique. I also loved the character model. Though storywise, I wish there were at least two different endings and I wish all of the bad endings weren't exactly the same. Though I had a fun time deciphering the spellbook.
Being a Support Mage Is Harder Than You Think!
A small sized Visual Novel made in 1 week for O2A2 2021 visual novel jam!
Two mages-in-training struggle to get through their final examination. Will they end up graduating together, or will they end up stuck in another trap?
Following the O2A2 Jam rules, this game only uses one sprite, one background, one sound effect, one piece of background music, and has only one thousand words.
- Kusoneko: Project lead, script writing, programing , UI
-Saitoki: background art, sprite art, concept art
- Music by W.O.W sound
- Spell SFX effect by spookymodem
Either play on the web or download the distribution for your operating system and unzip.
- (Game Spoilers) Solving the Magic HallwayJul 22, 2021
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oh,that's the first time i played a game with this stuff,using the configs has a play mechanic,it was fun.I bummer it's so short tho.thank you for the game
hi again, i played the game and really like it, your development log really helped, after i saw the first hint, i didn't have trouble again, since i know how the game kinda worked now, and i really love the mechanic, using the games spellbook was really a cool idea, i really wanted to play this so i can make a video on it, so people can hopefully see this small hidden gem, and it's kinda like a video walkthrough of the video, lol
Wow, this is great! Thanks for making a video on our stuff! Glad you enjoyed the experience and thanks for your feedback on the mechanics :)
no idea what to do, no hint on other mechanics, for someone like me that never played a game that messes with the mechanics in a visual novel type format, i am extremely confused
Heyo~ Thanks for the heads up! I originally wanted to include a hint button but it would count towards the strict 1000 word limit. I'll make a dev log update with the walkthrough so people can check it out if they get stuck!
The mechanics are unbelievably creative - this is just brilliant use of the common things, really thinking outside the box! Congrats on the release and looking forward to you next games ;)
Thank you Kelanael! It was just as much programming it as it was to play it. Hope I get to play around with even more Ren'Py features in the future!
Such a cool use of game mechanics, and a sweet little story. Great stuff <3
This game was suuuuuuper creative in its mechanics! I had a lot of fun playing through it! I don't wanna say too many details because I don't want to accidentally spoil people reading the comments! Thank you for making it and congratulations on completing O2A2!!
Thank you~! I'm glad you found it fun! And thanks, this was my first game jam on Itch. It has been a blast!
This is such a clever, creative game. I haven't been this blown away by a meta game in a long time. This was a treat to play. Thank you for making it!
Thanks Katy! We took a risk with playing around the menu screens but I was glad it paid off! I hope to check out your works soon :)
Interesting game and clever use of the engine (^^)
creative use of the internal ren'py systems~ uwu